Creating Terrain Models with Python, Blender, and Second Life


As both a longtime Resident of Second Life and someone who is deeply fascinated by the concept of "place" more generally, I wanted to see this world (or parts of it) in a more comprehensive way than the platform's software is able to show. To that end, I've been creating large-scale terrain models of various areas, using a combination of LSL, Python, and Blender.

In this presentation I will go into more detail about the process involved, touching on some of the challenges I've encountered while hopefully also giving attendees a better look at Blender's incredibly powerful Python API.

Room 105
Saturday, March 16, 2024 - 18:15 to 19:15