Using Godot Engine to Simulate a Rotating Space Station in VR


Being able to make video games entirely while in Linux has never been easier. Using the special case of simulating a large rotating space station in VR, Tom will explore how to implement various elements of games with Godot including its new and very experimental VR system, as well as software pipelines to create and import assets. Come to learn about VR controllers, rigid body physics, materials, low poly baking, and more.

Room 103
Sunday, March 8, 2020 - 11:30 to 12:30